Coming up with unique approaches on offense can be some of the most fun for any basketball coach. It’s important, however, for coaches to understand the skill level of their squad before imagining elaborate offensive sets. While the Chicago Action in basketball is widely used at both the NBA and NCAA levels, this offensive set can be integrated at the youth and high school levels with the right team.
Chicago Action involves two common basketball movements, the pin-down screen and the dribble hand-off (DHO). When used together, these two elements can stress any defense and provide the offense with multiple avenues to score. It usually necessitates a talented big who can be an offensive playmaker from the elbow.
This set loads an offense’s three most talented players on one end, while the other two perform decoy actions away from the ball. The beauty of this set remains the multiple variations a team can layer into their attack.
Chicago Action Basketball
The basics of the Chicago Action involves two fundamental elements: the pin-down screen and the dribble hand-off. This action engages three of the five players on offense. It can be expanded to involve all five.
The set itself can initiate from four-out, five-out or horns sets. Use this set against man-to-man defenses.
In the four-out configuration, 4 pops to the elbow to receive an entry pass. From there, the 2 cuts over the big to set up the pin-down screen.
To make this truly effective, 1 must set up his defender with a jab step from the corner before cutting up off the pin-down.
4 turns and immediately enters into a dribble hand-off (DHO) situation. 1 comes off the pin-down to receive the hand off. This action effectively gives 1 a pair of screens and forces the defense to make multiple decisions.
1 now attacks the defense as 4 rolls and 2 lifts from the corner. 1 reads the defense. Who is tagging the roller? Is his defender called a switch or is in lock-and-trail position? Depending upon the reaction of the defense, 1 chooses the next course of action. 1 can attack the rim, feed the roll, kick to the corner for a three-pointer or take an elbow jumper.
Away from the strong side of the floor, 3 and 5 can run decoy actions. There can be another pin-down, or a simple exchange. Something to engage those other two defenders and prevent either from sagging into the lane.
No basketball coach’s playbook is ever complete without a go-to baseline out of bounds play. Sometimes referred to as a BLOB, the baseline out of bounds play serves as a scoring opportunity for most teams. These plays are often quick-hitters with multiple options for the inbound passer.
Coaches can be as creative as they want to be when designing these plays, but they have to keep in mind the skill-level of their team. Another consideration is being able to shift directly into the team’s core offense. Finally, some coaches prefer to install baseline out of bounds sets that have multiple variations from which to attack the basket.
Baseline Out of Bounds Play: 14-Flat
14-Flat features the four players on the floor arrayed along the baseline. Players occupy the three-point corners and the two blocks. The inbounder has a clear line of sight along the baseline and plenty of room to make the necessary reads.
The first action in 14-Flat involves 1 popping from the box to the elbow. As that pass is happening, 5 moves from the opposite block into a ball screen at the elbow. 1 attacks onto the key, with 2 waiting for a kick in the strong-side corner. After setting the initial ball screen, 5 turns and drops into a down-screen for the inbounder. 1 attacks the basket at that point with multiple options, including a layup, corner kick out, back pass and more.
This play should be run against a man-to-man defense.
Baseline Out of Bounds Play: 14-Flat – Cyclone
This play is used against a zone defense. For Cyclone, the offense still uses the 14-Flat alignment, with players arrayed along the baseline. This time 1 starts in the strong-side corner and flashes to the top of the key. From there, 2, which started in the opposite corner, cuts across using two screens at the block. Once 2 has cleared both screens, 4 turns and sets another screen, this time across the key. 5 curls toward the inbounder and 4 seals his man, leaving the inbounder with multiple reads.
The key to this play remains the inbounder’s ability to read the progression correctly and make a good interior pass. 1’s cut is a decoy, as is 2’s to the corner. 5’s curl may result in a layup, but the most likely basket often comes on 4’s seal against the backend of the zone. The inbounder must direct the defense away from that action, focusing on the corner with a ball fake. From there, it’s a matter of getting a good feed into the post.
A key consideration for any baseline out of bounds play is the ability to flow into a team’s offensive continuity. Depending upon a team’s base offense, the most effective BLOBs allow the offense to attack quickly. But if a defense covers up the initial actions, the BLOB flows into the normal offense or a specific half court play.
A good basketball playbook must include a solid sideline out of bounds play. Often forgotten or disregarded, these sets can be used in a variety of ways to stress the opposing defense. Sideline out of bounds plays (SLOBs) can initiate attacking actions, be a quick hitter or even as an end-of-game go-to.
Sideline Out of Bounds Play – Celtic
This SLOB starts in a box set. The 2 and 3 set up near the blocks, while the 4 and 5 occupy the elbows to start. 1 serves as the inbounder for this set.
The initial action sees 2 cut hard to the opposite corner to draw his defender away. 4 sets a down screen for 3, who flashes to the top of the key. 1 finds 3 with the inbound pass.
As 3 receives the pass, two things happen simultaneously. 1 immediately cuts seeking a dribble-hand-off (DHO) action. As the DHO is taking place, 5 comes up and sets a hard ball screen.
The second progression of this play immediately puts the offense into attack-mode. 1 uses the ball screen at the top of the key, looking to turn the corner.
As the high ball screen is taking place, 4 rotates up and sets a weak-side screen. 3 uses the flare screen to drift to the corner. 4 remains high to be an option for 1 on the drive.
After setting the ball screen, 5 rolls down the lane with hands ready. 2 reads the defender to either stay in the corner or drift high. 2 must present as a kick-out option for 1’s drive.
From here, 1 has multiple options to attack the defense. A breakdown may open a driving lane for a layup, or there are four potential passes to make.
Feeding 2 could result in an open corner three-pointer. 5’s dive could be a layup. If 4 is a pick-and-pop big, a pass there could result in a three-pointer or a high-low game between 4 and 5.
The least likely option in this sequence is a pass to 3 in the weak-side corner. Unless 1 gets to the baseline, that’s a hard pass to make.